Local Line · support
How to

How to play

Drive the line, keep the timetable, stop on the mark. For Local Line on Android and iPhone.

In Local Line you drive one train down one line, station to station. At every stop you are graded on two things: where you stopped and when you got there. Do both well, stop after stop, and the points multiply.

  1. Your first run
  2. The cab
  3. The master controller
  4. Speed limits and ATC
  5. Stopping on the mark
  6. The timetable
  7. Doors and departures
  8. Scoring and grades
  9. Lines, trains and the daily run
  10. Tips

01Your first run

  1. On the title screen, tap DEPART. You start in the cab at the first station, doors closed.
  2. Push the master controller (the dial in the bottom right) up into P to pull away.
  3. Watch the limit and stay under it. Ease back to N to coast.
  4. As the next station comes up, pull the dial down into B and brake so the train stops at the stop mark.
  5. The doors open, passengers board, the doors close. Power up promptly and go again.

The run ends at the last station. You get a grade for the whole run and a card for every stop.

02The cab

The cab on a phone: speed and limit top left, the next stop card under it, the buttons and score top right, the master controller bottom right and the weather and time bottom left. 1 2 3 4 5 6

Tap anywhere on the open scene to change the camera: cab, chase cam, roof, rail, window and, on some trains, more. The driving does not stop while you look around.

03The master controller

The master controller dial in brake notch B6.

One handle does power and braking, as on a real electric train. Drag it up or down; it clicks into notches.

  • P1 to P5: power. Higher notches pull harder.
  • N: neutral. The train coasts.
  • B1 to B8: the service brake, light to firm.
  • EB: the emergency brake, at the very bottom. It stops you hardest and fastest. Save it for when you have misjudged.
Trains are heavy. Brakes take time to bite and a train takes hundreds of metres to stop from speed. Start braking earlier than you think, then ease off as you slow.

04Speed limits and ATC

The LIMIT next to your speed is the limit where you are now. When a lower limit is coming up, a pill under your speed shows it and how far away it starts. It turns amber when it is time to brake for it.

Go over the limit and the speed card shows Overspeed, and points drain away until you are back under it.

Some lines are fitted with ATC (automatic train control). It rings a warning if you are going too fast for a limit ahead. Ignore it and it puts the brakes on for you, and the intervention costs 200 points at the next stop. To get the brakes back, slow down and move the handle to N. You can switch ATC off in SETTINGS, but it is there to help you.

05Stopping on the mark

Running into an elevated station, the stop mark a lit gate at the platform end.

Each platform has a stop mark: a lit gate over the line with coloured bands on the track. Stop with your cab at the mark.

As you get close, the next stop card shows how far you are from it, and whether you would be Short or Over.

StopHow closePoints
BULLSEYEwithin 10 cm500 + 300
PINPOINTwithin 30 cm500 + 150
PERFECTwithin 1 m500
GOODat the platform300

Stop too far from the platform and the doors stay shut: the card says Not at platform. Creep up, or if you overshot, tap Reverse while stopped and back up to the mark. The clock keeps running while you shunt.

06The timetable

The next stop card: Western, 295 ft, now 03:27, due 03:31, 10 seconds late.

Every station has a time you are DUE. The NOW clock starts when the train first moves. The card tells you if you are on time, early or late.

Arriving is graded too: within 3 seconds of the timetable is PERFECT (500), within 10 seconds is GOOD (300), within 20 seconds is OKAY (100). Early counts the same as late, so do not race.

07Doors and departures

Stop at the platform and the doors open by themselves. They close after the dwell; you can tap the stop card to close them sooner.

Your departure is graded at the next stop: power up within 2 seconds of the doors closing for +100, within 5 seconds for +50.

Never pull away with the doors open. It costs 200 points.

A penalty for ATC or for the doors can sometimes be waived by watching an ad, when the game offers it.

08Scoring and grades

A stop can earn up to 1,000 points: 500 for where you stopped and 500 for when, plus any BULLSEYE or PINPOINT bonus and your departure.

Streaks: PERFECT on both the stop and the time, with no ATC, starts a streak. Each stop in a row multiplies the next by another quarter, up to double.

At the end of the run you get a grade for the whole run, out of the points on offer:

GradeRatingPoints on offer
SEXCELLENT90% and up
AGREAT75% and up
BGOOD55% and up
CFAIR35% and up
DPOORbelow 35%

Run into the buffers at the end of the line, or take a crossover too fast, and the train derails. That ends the run.

09Lines, trains and the daily run

10Tips